• Login
    View Item 
    •   eScholar Home
    • Faculty of Science
    • Master Theses & Projects
    • View Item
    •   eScholar Home
    • Faculty of Science
    • Master Theses & Projects
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Exploring design alternatives in game development engines using visual programming

    Thumbnail
    View/Open
    Chu_Eric.pdf (3.739Mb)
    Date
    2019-04-01
    Author
    Chu, Eric
    Metadata
    Show full item record
    Abstract
    We present BPAlt – a system which allows game developers to create and manage alternatives for Unreal Engine’s Blueprints Visual Scripting System. BPAlt allows the user to create, save, organize and swap Blueprint alternatives for rapid testing and experimentation. We conducted a user study with 10 moderately skilled participants where we compared BPAlt to Unreal Engine alone for prototyping alternatives of game objects and mechanics in four different games. We found evidence that supporting alternatives with BPAlt is beneficial in the game developers’ workflow. In response to the results of the user study we implemented new features for selectively merging parts of one alternative Blueprint to another. We also implemented an interface for alternative scenarios.
    URI
    https://hdl.handle.net/10155/1032
    Collections
    • Electronic Theses and Dissertations [1369]
    • Master Theses & Projects [302]

    DSpace software copyright © 2002-2016  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    Atmire NV
     

     

    Browse

    All of eScholarCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    DSpace software copyright © 2002-2016  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    Atmire NV