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dc.contributor.authorHall, Kyle Wm.
dc.contributor.authorBradley, Adam J.
dc.contributor.authorHinrichs, Uta
dc.contributor.authorHuron, Samuel
dc.contributor.authorWood, Jo
dc.contributor.authorCollins, Christopher
dc.contributor.authorCarpendale, Sheelagh
dc.date.accessioned2021-06-04T16:53:48Z
dc.date.accessioned2022-03-29T20:15:47Z
dc.date.available2021-06-04T16:53:48Z
dc.date.available2022-03-29T20:15:47Z
dc.date.issued2019-08-26
dc.identifier.citationK. W. Hall et al., "Design by Immersion: A Transdisciplinary Approach to Problem-Driven Visualizations," in IEEE Transactions on Visualization and Computer Graphics, vol. 26, no. 1, pp. 109-118, Jan. 2020, doi: 10.1109/TVCG.2019.2934790.en
dc.identifier.issn1077-2626
dc.identifier.issn1941-0506
dc.identifier.urihttps://hdl.handle.net/10155/1318
dc.description.abstractWhile previous work exists on how to conduct and disseminate insights from problem-driven visualization projects and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that advance all disciplines involved. In this paper we introduce and define a new methodological paradigm we call design by immersion, which provides an alternative perspective on problem-driven visualization work. Design by immersion embeds transdisciplinary experiences at the center of the visualization process by having visualization researchers participate in the work of the target domain (or domain experts participate in visualization research). Based on our own combined experiences of working on cross-disciplinary, problem-driven visualization projects, we present six case studies that expose the opportunities that design by immersion enables, including (1) exploring new domain-inspired visualization design spaces, (2) enriching domain understanding through personal experiences, and (3) building strong transdisciplinary relationships. Furthermore, we illustrate how the process of design by immersion opens up a diverse set of design activities that can be combined in different ways depending on the type of collaboration, project, and goals. Finally, we discuss the challenges and potential pitfalls of design by immersion.en
dc.description.sponsorship10.13039/501100000038-Natural Sciences and Engineering Research Council of Canada; 10.13039/501100000146-Alberta Innovates - Technology Futures; SMART Technologies; ULC;en
dc.language.isoenen
dc.publisherIEEEen
dc.relation.ispartofseriesIEEE Transactions on Visualization and Computer Graphics ( Volume: 26, Issue: 1, Jan. 2020)en
dc.relation.ispartofseries109-118en
dc.subjectVisualizationen
dc.subjectproblem-drivenen
dc.subjectdesign studiesen
dc.subjectcollaborationen
dc.subjectmethodologyen
dc.subjectframeworken
dc.titleDesign by Immersion: A Transdisciplinary Approach to Problem-Driven Visualizationsen
dc.typeArticle, Researchen
dc.identifier.doi10.1109/TVCG.2019.2934790


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