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dc.contributor.advisorZaman, Loutfouz
dc.contributor.authorHossain, Md. Yousuf
dc.date.accessioned2022-05-24T15:55:39Z
dc.date.accessioned2022-06-15T15:31:45Z
dc.date.available2022-05-24T15:55:39Z
dc.date.available2022-06-15T15:31:45Z
dc.date.issued2020-12-01
dc.identifier.urihttps://hdl.handle.net/10155/1458
dc.description.abstractA visual behavior authoring framework for exploring and comparing multiple game AI behavior alternatives is presented. A mixed method study revealed participants rated it higher compared to the control framework. Mostly positive feedback was also obtained in a semi-structured interview and a follow-up qualitative longitudinal study. An extension for collaboration using synchronous and asynchronous modes is also presented. A mixed methods study revealed that collaboration provides improvement over the control condition, but no differences were found between the collaboration modes. In a semi-structured interview, the synchronous mode was revealed to be useful for quick prototyping, while the asynchronous mode – for most other situations. Overall, the results suggest that proposed solutions have a potential to improve the exploration and collaboration for behavior tree development, but further research is necessary.en
dc.description.sponsorshipUniversity of Ontario Institute of Technologyen
dc.language.isoenen
dc.subjectBehavior treeen
dc.subjectAlternativesen
dc.subjectVisualizationen
dc.subjectCollaborationen
dc.titleInterfaces for alternatives, difference visualizations and collaborative authoring of behavior treesen
dc.typeThesisen
dc.degree.levelMaster of Science (MSc)en
dc.degree.disciplineComputer Scienceen


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