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Now showing items 31-40 of 102
An exploration of SDT need fulfillment in a synchronous online learning environment
(2021-04-01)
In this paper, I report results from a qualitative case study that explores SDT need fulfillment within a synchronous online learning environment. SDT addresses how the sociocultural conditions an individual experiences ...
ChangeMakers: exploring social consciousness through making and the Internet of Things
(2021-12-01)
Since the advent of the computer, digital technologies have transformed our engagement with society. Not only are technological competencies required for economic participation, they also facilitate creativity, self-expression, ...
New numeracies: the social practice of functional skills and social justice
(2011-11-01)
This thesis explores how creating and performing digital numeracy texts, affords students learning opportunities in Mathematics that demonstrate their numerical social practice. In an environment that celebrates performance ...
Exploring the flipped classroom in a community college setting
(2015-12-01)
The purpose of this study was to explore the flipped classroom approach in a community college setting and assess its impact on students’ learning experience and performance. Participants in this study were second semester ...
Exploring intrinsic learning in an augmented reality app for adults with autism spectrum disorder
(2015-12-01)
Adults with autism spectrum disorder (ASD) display varying levels of social impairment that can manifest as difficulty with communicating, stereotyped behaviour, difficulty starting and maintaining relationships, and ...
Exploring the use of blogging in applied vs. academic mathematics classrooms
(2015-01-01)
Reports worldwide indicate that students are having difficulty with mathematics, specifically with their ability to problem-‐solve and communicate (EQAO, 2014; Muliis, Martin, Foy & Arora, 2012; OECD, 2012). This study ...
An investigation of adolescent girls’ critical media health literacy in a body-positive program
(2016-01-01)
This Master’s thesis describes a research study that examines media artifacts created by 26 adolescent girls participating in a four-week body-positive program. Employing a qualitative case study method, this study explores ...
Ready, Teacher One
(2021-08-01)
This study examines how French First-language teachers responded to virtual reality (VR) professional development in 2021 in the province of Ontario. The teachers used higher-end VR Oculus Quest 2 systems in a digital, ...
Show and tell in higher education: a systematic review of video-based feedback
(2019-09-01)
This systematic literature review presents an overview of the research on the use of video-based feedback in higher education from 2009-2019. Sixty-seven peer-reviewed articles, selected from a systematic search of electronic ...
Technology use in early childhood education: a review of the literature
(2014-12-01)
An overview of research into the impact of technology use on learning and engagement for children aged 3-6 in early childhood education settings from 2004-2014 is presented. Previous efforts to synopsize the literature ...