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Beyond the noise: an exploration of informative sound design in video games
(2015-08-01)
Informative sounds in video games are those that are played with a functional
purpose. These sounds are meant to inform the player of some change in the
state of the game, be it in their character’s status or something in ...
Playing is creating with PlayTIME: introducing and evaluating a tangible UI-based interactive scenario prototyping system
(2015-02-01)
With traditional game prototyping activities, physical and digital game prototyping
tasks are commonly separate, often requiring iteration between the two and different
personnel to complete physical and digital tasks. ...
Stereoscopic depth axis interaction: A study of performance and engagement in stereoscopic 3D games.
(2014-01-01)
Game developers strive to maximize immersion and engagement,
to emotionally involve the audience in their material. One technique
used to increase engagement is the development of new technologies,
such as Stereoscopic ...
GURB : the game user research blueprint
(2016-08-01)
With the rise of new platforms, distribution and crowdfunding services, the game
industry is facing fast changes and advances in technology. Game development
studios are under more pressure to create successful games due ...
Computational and laboratory investigations of a model of blood droplet flight for forensic applications
(2014-01-01)
Game developers strive to maximize immersion and engagement,
to emotionally involve the audience in their material. One technique
used to increase engagement is the development of new technologies,
such as Stereoscopic ...