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    A low-fidelity serious game authoring tool and educational network to facilitate medical-based cultural competence education 

    Khan, Zain Tariq (2015-12-01)
    Here I present Fydlyty, a web-based, low-fidelity serious game for medical-based cultural competence education and training. Fydlyty includes a scenario editor and dialogue editor which has the ability to build conversations, ...
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    The effects of stereoscopic 3D on an incidence response training game 

    Tawadrous, Mina (2013-08-01)
    A critical incident is defined as one of the most serious situations that can occur at any institution. Among these critical incidents are fire hazards, which resulted in 224 civilian deaths, and approximately 1.5$ billion ...
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    Developing effective virtual simulations and serious games: the effect of background sound cues on visual quality perception 

    Rojas Gualdron, David Arnulfo (2012-08-01)
    Virtual simulations and serious games (video game-based technologies applied to teaching and learning) have been incorporated in the teaching and training curricula of a large number of professions including medicine/surgery. ...
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    Adaptive learning game to personalize occupational health and safety training 

    Chodan, Cameron (2017-11-01)
    In 2012, the Association of Workers’ Compensation Boards of Canada recorded approximately a quarter-million workplace injuries, a staggering figure keeping in mind that some incidents go undocumented. It is important that ...
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    RoboBUG: a game-based approach to learning debugging techniques 

    Miljanovic, Michael A. (2015-03-01)
    Debugging is the systematic process of finding and fixing errors in a computer program, and it is considered a critical skill that should be acquired early in a programmer's career. As an alternative to traditional approaches ...
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    A comparison of seated and room-scale virtual reality on medical-based serious games and virtual simulation 

    Shewaga, Robert (2016-12-01)
    Simulation-based training has been widely adopted by healthcare education as a vital tool in the practice of skills within a safe environment. However, significant cost and logistical challenges exist within traditional ...
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    Total knee replacement serious game for surgical education and training 

    Cowan, Brent B. D. (2012-08-01)
    Traditionally, orthopaedic surgical training has primarily taken place in the operating room. Given the growing trend of decreasing resident work hours in North America and globally due to political mandate, training time ...

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    AuthorChodan, Cameron (1)Cowan, Brent B. D. (1)Khan, Zain Tariq (1)Miljanovic, Michael A. (1)Rojas Gualdron, David Arnulfo (1)Shewaga, Robert (1)Tawadrous, Mina (1)Subject
    Serious games (7)
    Adaptive learning (1)Anesthesia (1)Audio-visual interaction (1)Bugs (1)Cultural competence (1)Debugging (1)Dialogue authoring tool (1)Education (1)Fidelity (1)... View MoreDate Issued2012 (2)2015 (2)2013 (1)2016 (1)2017 (1)Has File(s)Yes (7)

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