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Beyond the noise: an exploration of informative sound design in video games
(2015-08-01)
Informative sounds in video games are those that are played with a functional
purpose. These sounds are meant to inform the player of some change in the
state of the game, be it in their character’s status or something in ...
Playing is creating with PlayTIME: introducing and evaluating a tangible UI-based interactive scenario prototyping system
(2015-02-01)
With traditional game prototyping activities, physical and digital game prototyping
tasks are commonly separate, often requiring iteration between the two and different
personnel to complete physical and digital tasks. ...