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dc.contributor.advisorVan Nuland, Shirley
dc.contributor.advisorPedersen, Isabel
dc.contributor.authorAtkins, Bridgette
dc.date.accessioned2017-07-12T19:22:59Z
dc.date.accessioned2022-03-25T18:44:37Z
dc.date.available2017-07-12T19:22:59Z
dc.date.available2022-03-25T18:44:37Z
dc.date.issued2017-04-01
dc.identifier.urihttps://hdl.handle.net/10155/779
dc.description.abstractThis case study, which forms a part of the Kids, Creative Storyworlds and Wearables project, explores children’s perspectives on wearable technology through their stories and other creative ideas inspired by wearable technology. Five children between the ages of four and seven were each given a smartwatch and were interviewed three times over the span of four weeks. Using a multi-method approach, inspired by the Mosaic approach to ethnography (Clark & Moss, 2011; Clark, 2005) and social semiotics (Kress and van Leeuwen, 2006; Kress, 1997), children were invited to share their ideas in a variety of ways (face-to-face discussion, oral storytelling, written text, drawings). This research viewed children as meaning-makers and sign-makers. Results supported and extended elements of Papert’s constructionist learning theory and Sutton Smith’s “play as a viability variable” theory (2008) and provided novel insights relevant to formal education practices. Empowerment is a key theme that emerged from this case study.en
dc.description.sponsorshipUniversity of Ontario Institute of Technologyen
dc.language.isoenen
dc.subjectWearable technologyen
dc.subjectChild-computer interactionen
dc.subjectMosaic approach to ethnographyen
dc.subjectConstructionismen
dc.subjectEmpowermenten
dc.titleExploring young children’s ideas about wearable technology: a case studyen
dc.typeThesisen
dc.degree.levelMaster of Arts (MA)en
dc.degree.disciplineEducationen


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