Browsing by Subject "Gamification"
Now showing items 1-4 of 4
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Adaptive engagement of older adults’ fitness through gamification
(2017-07-01)Older adults are often not physically active because they lack motivation, time, and/or physical ability. Not only does this impact the life of older adults, but it also affects society as a whole, because the cost of ... -
The development and evaluation of a mHealth nutrition education intervention
(2019-08-01)An environmental scan of the app marketplace evaluated publicly available mHealth nutrition apps targeted to children and found that there were few high-quality evidence-based apps available to educate children on healthy ... -
Development and initial testing of a virtual simulation training module to teach microtomy
(2022-08-01)Background: Microtomy is a procedure that medical laboratory technologists (MLTs) use to cut tissue samples. The aim of this thesis is to use the think-aloud protocol to develop a virtual simulation training module for ... -
Preliminary design of a social asymmetric virtual reality upper-limb exergame for individuals with dementia utilizing insights from caregivers
(2023-10-01)This thesis investigates the usability, task load, cooperative performance, and social presence effects of an asymmetric VR game for upper limb activity in the context of elderly care from the perspective of caregivers. ...