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dc.contributor.advisorMirza-Babaei, Pejman
dc.contributor.authorStahlke, Samantha Nicole
dc.date.accessioned2020-10-27T20:17:55Z
dc.date.accessioned2022-03-29T17:26:07Z
dc.date.available2020-10-27T20:17:55Z
dc.date.available2022-03-29T17:26:07Z
dc.date.issued2020-03-01
dc.identifier.urihttps://hdl.handle.net/10155/1181
dc.description.abstractDigital games are a complex interactive medium providing a multitude of different experiences. The field of games user research (GUR) is dedicated to investigating and optimizing user experience in games. Such inquiries are of both commercial and academic importance, enhancing product quality and our understanding of human behaviour. A common GUR methodology is usertesting, where researchers gain insights from human users interacting with products. However, usertesting is expensive in terms of expert labour, time, and resource costs. To address these concerns, we developed PathOS, a free, open-source tool for game testing with AI agents. PathOS simulates player navigation in games using a basic model of human behaviour. We conducted an evaluation of PathOS with developers, finding that it provides valuable predictions of user behaviour in the iterative design process. Ultimately, we aim to give the game development community a useful and versatile augmentation to their testing processes.en
dc.description.sponsorshipUniversity of Ontario Institute of Technologyen
dc.language.isoenen
dc.subjectGames user researchen
dc.subjectHuman-computer interactionen
dc.subjectUser experienceen
dc.subjectVideo gamesen
dc.subjectArtificial intelligenceen
dc.titleSynthesizing play: exploring the use of artificial intelligence to evaluate game user experienceen
dc.typeThesisen
dc.degree.levelMaster of Science (MSc)en
dc.degree.disciplineComputer Scienceen


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