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dc.contributor.advisorMirza-Babaei, Pejman
dc.contributor.authorYu, Wen Bo
dc.date.accessioned2022-02-07T21:39:23Z
dc.date.accessioned2022-03-29T17:27:18Z
dc.date.available2022-02-07T21:39:23Z
dc.date.available2022-03-29T17:27:18Z
dc.date.issued2021-12-01
dc.identifier.urihttps://hdl.handle.net/10155/1417
dc.description.abstractIn recent years, video game livestreams have seen tremendous growth, resulting gaps of knowledge regarding studies on the motivations and behaviours of livestream spectators. This thesis presents two studies that intend to investigate livestream spectators’ motivations and behaviours to add knowledge regarding livestream spectators. The first study investigates if gamification typology framework can be used to determine and categorize livestream spectators based on their preference in interactive features. Initial results highlight hints of possible trends in preferences of spectators depending on their gamification user type. The second study uses an exploratory approach adopted to gain a better understanding of the behaviours and motivations of esports tournament spectators. The result of this study showed that spectators value the quality of the gameplay during tournament matches. Spectators are more likely to support teams or players that provide suspense by taking risks and trying strategies that are unconventional.en
dc.description.sponsorshipUniversity of Ontario Institute of Technologyen
dc.language.isoenen
dc.subjectLivestreamen
dc.subjectSpectatoren
dc.subjectEsportsen
dc.subjectUser experience researchen
dc.titleVideo game livestream spectator: motivations and behavioursen
dc.typeThesisen
dc.degree.levelMaster of Science (MSc)en
dc.degree.disciplineComputer Scienceen


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