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dc.contributor.advisorKapralos, Bill
dc.contributor.authorCowan, Brent B. D.
dc.date.accessioned2012-09-21T13:30:07Z
dc.date.accessioned2022-03-29T17:30:05Z
dc.date.available2012-09-21T13:30:07Z
dc.date.available2022-03-29T17:30:05Z
dc.date.issued2012-08-01
dc.identifier.urihttps://hdl.handle.net/10155/242
dc.description.abstractTraditionally, orthopaedic surgical training has primarily taken place in the operating room. Given the growing trend of decreasing resident work hours in North America and globally due to political mandate, training time in the operating room has generally been decreased. This has led to less operative exposure, teaching, and feedback for orthopaedic surgery residents. To solve this problem, a 3D serious game that was designed for the purpose of training orthopaedic surgery residents the steps comprising the total knee replacement procedure. Real-time, 3D graphical and sound rendering technologies are employed to provide sensory realism ensuring that the knowledge gained within the serious game can be more easily recalled and applied a real world scenario. A usability study to address user perceptions of the game’s ease of use, and the potential for learning and engagement was conducted. Results indicate that the serious game is easy to use, intuitive, and stimulating.en
dc.description.sponsorshipUniversity of Ontario Institute of Technologyen
dc.language.isoenen
dc.subjectSerious gamesen
dc.subjectTotal knee arthroplastyen
dc.subjectKnee replacementen
dc.subjectVirtual simulationsen
dc.subjectInteractive learningen
dc.titleTotal knee replacement serious game for surgical education and trainingen
dc.typeThesisen
dc.degree.levelMaster of Science (MSc)en
dc.degree.disciplineComputer Scienceen


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