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dc.contributor.advisorKapralos, Bill
dc.contributor.authorLam, Jonathan
dc.date.accessioned2012-09-21T14:34:21Z
dc.date.accessioned2022-03-29T17:30:05Z
dc.date.available2012-09-21T14:34:21Z
dc.date.available2022-03-29T17:30:05Z
dc.date.issued2012-08-01
dc.identifier.urihttps://hdl.handle.net/10155/243
dc.description.abstractTabletop computers (also known as surface computers, smart tables, and interactive surface computers) have been growing in popularity for the last decade and are poised to make in-roads into the consumer market, opening up a new market for the games industry. However, before tabletop computers become widely accepted, there are open problems that must be addressed with respect to audio interaction including: "What loudspeaker constellations are appropriate for tabletop computers?" "How does our perception of spatial sound change with these different loudspeaker configurations?" and "What panning methods should be used to maximally use the spatial localization abilities of the user(s)?" Using a custom-built tabletop computer setup, the work presented in this thesis investigated these three questions/problems via a series of experiments. The results of these experiments indicated that accurately localizing a virtual sound source on a horizontal surface is a difficult and error-prone task, for all of the methods that were used.en
dc.description.sponsorshipUniversity of Ontario Institute of Technologyen
dc.language.isoenen
dc.subjectTabletop computeren
dc.subjectInteractive surface computeren
dc.subjectAudio interactionen
dc.subjectSound localizationen
dc.subjectSpatial sounden
dc.titleSpatial sound and sound localization on a horizontal surface for use with interactive surface (tabletop) computersen
dc.typeThesisen
dc.degree.levelMaster of Science (MSc)en
dc.degree.disciplineComputer Scienceen


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