Browsing Faculty of Science by Author "Mirza-Babaei, Pejman"
Now showing items 1-13 of 13
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Adaptive engagement of older adults’ fitness through gamification
Kappen, Dennis L. (2017-07-01)Older adults are often not physically active because they lack motivation, time, and/or physical ability. Not only does this impact the life of older adults, but it also affects society as a whole, because the cost of ... -
Adaptive learning game to personalize occupational health and safety training
Chodan, Cameron (2017-11-01)In 2012, the Association of Workers’ Compensation Boards of Canada recorded approximately a quarter-million workplace injuries, a staggering figure keeping in mind that some incidents go undocumented. It is important that ... -
Aiding the experts: how artificial intelligence can augment expert evaluation with PathOS+
Nova, Atiya Nowshin (2022-07-01)Within games user research (GUR) predictive methods like expert evaluation are good for getting easy insights on a game in development but may not accurately reflect the player experience. On the other hand, experimental ... -
Beyond the noise: an exploration of informative sound design in video games
Robb, James (2015-08-01)Informative sounds in video games are those that are played with a functional purpose. These sounds are meant to inform the player of some change in the state of the game, be it in their character’s status or something in ... -
Board game accessibility for persons with visual impairment
Da Rocha Tomé Filho, Frederico (2018-12-01)Despite the huge popularity and benefits of traditional board games, they present serious accessibility issues to players, particularly those with visual impairments, due to the heavy use of visuals to communicate gameplay ... -
Exploring game analytics solutions for data-driven user research in indie studios
Galati, Thomas (2017-08-01)User research methodologies can be applied to games for the purposes of evaluating and improving them. Performing user testing during game development can highlight issues in gameplay early on, generally improving the end ... -
GURB : the game user research blueprint
Moosajee, Naeem (2016-08-01)With the rise of new platforms, distribution and crowdfunding services, the game industry is facing fast changes and advances in technology. Game development studios are under more pressure to create successful games due ... -
I remember, at least I think I do : An investigation into emotional memories and our perception of them over time
Umar-Khitab, Jonathan N. (2019-12-01)Entertainment and emotions play a large part in the area of education and learning, however there is a lack of understanding in both the implementation of game-based learning and how this information changes over time. ... -
Moving towards enhancing playtesting reports through data visualization
Halabi, Nour (2019-08-01)Playtesting is a key component in the game development process aimed at improving the quality of games through gameplay data collection and identification of design issues. Visualization techniques are currently being ... -
Scalable immersive audio for virtual environments
Beig, Mirza (2018-05-01)This thesis discusses the history of game sound and how it developed to become increasingly more immersive and realistic by accounting for the spatial aspects of sound. It then compares several 3D sound technologies before ... -
Synthesizing play: exploring the use of artificial intelligence to evaluate game user experience
Stahlke, Samantha Nicole (2020-03-01)Digital games are a complex interactive medium providing a multitude of different experiences. The field of games user research (GUR) is dedicated to investigating and optimizing user experience in games. Such inquiries ... -
Video game livestream spectator: motivations and behaviours
Yu, Wen Bo (2021-12-01)In recent years, video game livestreams have seen tremendous growth, resulting gaps of knowledge regarding studies on the motivations and behaviours of livestream spectators. This thesis presents two studies that intend ... -
Vixen: a games user research tool for collection and interactive visualization of usertesting data
Drenikow, Brandon (2017-08-01)Visualization techniques can facilitate the understanding and exploration of relationships in usertesting data. For example, data from players' in-game movement can be combined with interview data or questionnaire results. ...