Browsing Faculty of Science by Subject "Gamification"
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Adaptive engagement of older adults’ fitness through gamification
(2017-07-01)Older adults are often not physically active because they lack motivation, time, and/or physical ability. Not only does this impact the life of older adults, but it also affects society as a whole, because the cost of ... -
Preliminary design of a social asymmetric virtual reality upper-limb exergame for individuals with dementia utilizing insights from caregivers
(2023-10-01)This thesis investigates the usability, task load, cooperative performance, and social presence effects of an asymmetric VR game for upper limb activity in the context of elderly care from the perspective of caregivers. ...