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Adaptive serious games for computer science education
(2020-10-01)
Serious games have the potential to effectively engage students to learn, however, these games tend to struggle accommodating learners with diverse abilities and needs. Furthermore, customizing a serious game to the ...
Palatable game development: lessons learned from Foodbot Factory, accessibility, and audio games
(2023-04-01)
To address a lack of serious game work focusing on the development itself, this thesis describes recommendations for developers based on the development of Foodbot Factory, a nutrition-based serious game. Additionally, to ...