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Leveraging vehicular cloud computing through location and request prediction
(2023-04-01)
In recent years, the implementation of Vehicular Ad-hoc networks (VANET) has been acknowledged as a promising solution for monitoring road conditions. Despite the many benefits they can bring to society, the growing demand ...
Towards deep learning models for automatic computer program grading
(2023-04-01)
Automatic grading of computer programs has a great impact on both computer science education and the software industry as it saves human evaluators a tremendous amount of time required for assessing programs. However, to ...
Error estimation for single-image human body mesh reconstruction
(2023-05-01)
Human pose and shape estimation methods continue to suffer in situations where one or more parts of the body are occluded. More importantly, these methods cannot express when their predicted pose is incorrect. This has ...
Depletion induced bundling of rod-like colloids and simulations of triple helix bundles
(2023-06-01)
We ran molecular dynamics simulations of rod-like colloids acting under depletion forces. In these simulations, we found bundling of the rods above a given strength of the depletion force. We then analyzed the bundle ...
Effects of per-and polyfluoroalkyl substances (PFAS) on the freshwater gastropod (Planorbella pilsbryi) in the laboratory and in situ integrating a multi-omic approach
(2023-09-01)
Per- and polyfluoroalkyl substances (PFAS) are anthropogenic chemicals that are globally used in consumer and industrial applications. Specifically, perfluorooctane sulfonate (PFOS) has been under scrutiny due to its ...
Preferential proximal policy optimization in reinforcement learning
(2023-12-01)
The Proximal Policy Optimization (PPO), a policy gradient method, excels in reinforcement learning with its ”surrogate” objective function and stochastic gradient ascent. However, PPO does not fully consider the significance ...
Palatable game development: lessons learned from Foodbot Factory, accessibility, and audio games
(2023-04-01)
To address a lack of serious game work focusing on the development itself, this thesis describes recommendations for developers based on the development of Foodbot Factory, a nutrition-based serious game. Additionally, to ...
Java lock contention antipatterns and their detection within Java code
(2023-04-01)
Java Based Multithreaded programs are used in a wide variety of applications and consequently many developers are required to create code designed for synchronized environments. However, finding problems in synchronized ...
An inquiry into virtual materiality
(2023-08-01)
“We shape our tools, and thereafter they shape us," this Mcluhanism demands that when we create, we do so thoughtfully. This thesis examines artists' relation to VR tools for 3D shape modelling and their needs regarding ...
PiXi: an approach to nudge secure password creation
(2023-04-01)
Passwords, a first line of defense against unauthorized access, must be secure and memorable. However, people often struggle to create secure passwords they can recall. To address this problem, we design Password inspiration ...