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Synthesizing play: exploring the use of artificial intelligence to evaluate game user experience
(2020-03-01)
Digital games are a complex interactive medium providing a multitude of different experiences. The field of games user research (GUR) is dedicated to investigating and optimizing user experience in games. Such inquiries ...
Simulating a virtual drilling task using audio, visual, and mouse movement cues during the COVID-19 pandemic
(2021-04-01)
This work examined whether a real-world drilling task can be successfully simulated using combinations of appropriate audio, visual cues, and basic haptic stimuli obtained with mouse movements instead of a haptic device. ...
A modular interface framework for multimodal annotations and visualizations in Human-AI collaboration
(2021-07-01)
Modular is a web-based annotation, visualization, and inference software plat-form for computational language and vision research. The platform enables researchers to set up an interface for efficiently annotating language ...
Development of upper limb customized non- isomorphic VR interact ions for reaching, grabbing, and placing objects
(2022-08-01)
Virtual Reality (VR) is becoming adopted in education, training, and entertainment due to its growing affordability. The variability of user preferences and physical capabilities in VR requires configurable settings in ...