Browsing Master Theses & Projects by Author "Hogue, Andrew"
Now showing items 1-9 of 9
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Computational and laboratory investigations of a model of blood droplet flight for forensic applications
Zerebecki, Christopher Ryan (2014-01-01)Game developers strive to maximize immersion and engagement, to emotionally involve the audience in their material. One technique used to increase engagement is the development of new technologies, such as Stereoscopic ... -
The effects of stereoscopic 3D on an incidence response training game
Tawadrous, Mina (2013-08-01)A critical incident is defined as one of the most serious situations that can occur at any institution. Among these critical incidents are fire hazards, which resulted in 224 civilian deaths, and approximately 1.5$ billion ... -
Exploring volumetric video & VR on self-efficacy for first aid training - a pilot study
Orian, Colin (2023-12-01)The health profession is currently in a global crisis due to the lack of health professionals, such as nurses and doctors. In response to this ongoing crisis, extended reality is being investigated as a potential modality ... -
Getting comfortable in the zone with S3DComfortZone
Balaniuc, Wallace (2017-07-01)This thesis explains the creation of S3DComfortZone; a visualization tool integrated into the development pipeline displaying the virtual comfort zones of stereoscopic 3D devices. This tool addresses the need for visualization ... -
An inquiry into virtual materiality
Moo-Young, Joss Kingdom (2023-08-01)“We shape our tools, and thereafter they shape us," this Mcluhanism demands that when we create, we do so thoughtfully. This thesis examines artists' relation to VR tools for 3D shape modelling and their needs regarding ... -
Playing is creating with PlayTIME: introducing and evaluating a tangible UI-based interactive scenario prototyping system
Buckstein, Daniel Stephen (2015-02-01)With traditional game prototyping activities, physical and digital game prototyping tasks are commonly separate, often requiring iteration between the two and different personnel to complete physical and digital tasks. ... -
Stereoscopic depth axis interaction: A study of performance and engagement in stereoscopic 3D games.
Zerebecki, Christopher Ryan (2014-01-01)Game developers strive to maximize immersion and engagement, to emotionally involve the audience in their material. One technique used to increase engagement is the development of new technologies, such as Stereoscopic ... -
StoryTIME: development of a tangible interface for storytelling
Gharbharan, Michael (2018-08-01)The production of 3D digital animated sequences is an iterative process where ideas are scrutinized by members of the production team until they are finalized. Production teams are comprised of many individuals with varying ... -
A variational approach to mapping: an exploration of map representation for SLAM
Khattak, Saad Rustam (2012-07-01)Simultaneous Localization and Mapping (SLAM) algorithms are used by autonomous robots to build or update maps of an environment while maintaining their position simultaneously. A fundamental open problem in SLAM is the e ...