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Synthesizing play: exploring the use of artificial intelligence to evaluate game user experience
(2020-03-01)
Digital games are a complex interactive medium providing a multitude of different experiences. The field of games user research (GUR) is dedicated to investigating and optimizing user experience in games. Such inquiries ...
Simulating a virtual drilling task using audio, visual, and mouse movement cues during the COVID-19 pandemic
(2021-04-01)
This work examined whether a real-world drilling task can be successfully simulated using combinations of appropriate audio, visual cues, and basic haptic stimuli obtained with mouse movements instead of a haptic device. ...
Spatial peripheral interaction techniques for viewing and manipulating off-screen digital content
(2015-08-01)
When an information space is larger than the display, it is typical for interfaces to only support interacting with content that is rendered within its viewport. To support interacting with off-screen content, our work ...
Development of upper limb customized non- isomorphic VR interact ions for reaching, grabbing, and placing objects
(2022-08-01)
Virtual Reality (VR) is becoming adopted in education, training, and entertainment due to its growing affordability. The variability of user preferences and physical capabilities in VR requires configurable settings in ...
An inquiry into virtual materiality
(2023-08-01)
“We shape our tools, and thereafter they shape us," this Mcluhanism demands that when we create, we do so thoughtfully. This thesis examines artists' relation to VR tools for 3D shape modelling and their needs regarding ...
Gloss positioning for a gaze aware L2 reading aid
(2023-08-01)
An important aspect of language learning is reading texts written in the learner’s second language (L2). However, reading can be a daunting task for language learners, as text may contain a large amount of unknown vocabulary. ...