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Now showing items 1-9 of 9
Spring Stepper: a makerspace controller for seated hands-free locomotion in virtual reality
(2019-12-01)
Natural locomotion is crucial for improving presence in a virtual environment (VE), while also reducing simulator sickness. While research in various areas of virtual reality (VR), such as head-mounted displays (HMD) and ...
Development and comparison of augmented and virtual reality interactions for direct ophthalmoscopy
(2020-10-01)
Direct ophthalmoscopy is a medical procedure whereby a health professional examines the back of the eye, searching for life-threatening risks. The direct ophthalmoscope is used for examining the patient and it requires ...
A comparison of seated and room-scale virtual reality on medical-based serious games and virtual simulation
(2016-12-01)
Simulation-based training has been widely adopted by healthcare education as a
vital tool in the practice of skills within a safe environment. However, significant cost
and logistical challenges exist within traditional ...
An inquiry into virtual materiality
(2023-08-01)
“We shape our tools, and thereafter they shape us," this Mcluhanism demands that when we create, we do so thoughtfully. This thesis examines artists' relation to VR tools for 3D shape modelling and their needs regarding ...
Preliminary design of a social asymmetric virtual reality upper-limb exergame for individuals with dementia utilizing insights from caregivers
(2023-10-01)
This thesis investigates the usability, task load, cooperative performance, and social presence effects of an asymmetric VR game for upper limb activity in the context of elderly care from the perspective of caregivers. ...
A heart rate and skin response module for adaptive difficulty in virtual reality
(2022-09-01)
Virtual Reality (VR) is becoming an ubiquitous technology currently being in many areas as it offers simulated realistic environments suitable for training. Despite the advances in VR technology, one-size-fits solutions ...
Development and user experience assessment of a VR resource for lactation latching
(2023-12-01)
Breastfeeding is essential for infants and mothers. However, low breastfeeding rates have become a major health problem despite the use of electronic health resources used in videos, websites, and online video calls that ...
Comparing the effects of traditional, VR, and custom-made input devices on usability, cognitive load, and presence on virtual laparoscopic tasks : investigating the potential of low-cost, consumer-level VR technology for medical simulation and training through laparoscopy simulation
(2023-12-01)
Digital simulators are essential in medical education, allowing to train procedures that are otherwise impossible or difficult to recreate in real life. Laparoscopy training, a procedure that allows a surgeon to access the ...
Exploring volumetric video & VR on self-efficacy for first aid training - a pilot study
(2023-12-01)
The health profession is currently in a global crisis due to the lack of health professionals, such as nurses and doctors. In response to this ongoing crisis, extended reality is being investigated as a potential modality ...