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The effectiveness of the Foodbot Factory serious game on increasing nutrition knowledge in children
(2021-02-12)
Background: The interactive nature of serious games (i.e., video games designed for educational purposes) enable deeper learning and facilitate behavior change; however, there is limited data on their impact on child ...
A cross-sectional analysis of student fruit and vegetable consumption at the University of Ontario Institute of Technology
(2020-02-01)
Access to nutritious food is imperative for maintaining overall health. Fruits and vegetables are foods that are nutrient rich, and consumption of these foods is related to positive health outcomes. The purpose of this ...