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Preliminary design of a social asymmetric virtual reality upper-limb exergame for individuals with dementia utilizing insights from caregivers
(2023-10-01)
This thesis investigates the usability, task load, cooperative performance, and social presence effects of an asymmetric VR game for upper limb activity in the context of elderly care from the perspective of caregivers. ...
The feasibility, acceptability, and usability of seated Tai Chi exergame among frail older adult with mild dementia or Parkinson’s disease: a pilot study
(2023-07-01)
Background: For frail older persons with Parkinson's disease (PD) and mild dementia, Tai Chi (TC) is a popular form of exercise. However, due to accessibility issues and negative outcomes, not all movements are suitable ...