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A comparison of seated and room-scale virtual reality on medical-based serious games and virtual simulation
(2016-12-01)
Simulation-based training has been widely adopted by healthcare education as a
vital tool in the practice of skills within a safe environment. However, significant cost
and logistical challenges exist within traditional ...
Total knee replacement serious game for surgical education and training
(2012-08-01)
Traditionally, orthopaedic surgical training has primarily taken place in the
operating room. Given the growing trend of decreasing resident work hours in
North America and globally due to political mandate, training time ...
A low-fidelity serious game authoring tool and educational network to facilitate medical-based cultural competence education
(2015-12-01)
Here I present Fydlyty, a web-based, low-fidelity serious game for medical-based cultural competence education and training. Fydlyty includes a scenario editor and dialogue editor which has the ability to build conversations, ...
The effectiveness of the Foodbot Factory serious game on increasing nutrition knowledge in children
(2021-02-12)
Background: The interactive nature of serious games (i.e., video games designed for educational purposes) enable deeper learning and facilitate behavior change; however, there is limited data on their impact on child ...
RoboBUG: a game-based approach to learning debugging techniques
(2015-03-01)
Debugging is the systematic process of finding and fixing errors in a computer program, and it is considered a critical skill that should be acquired early in a programmer's career. As an alternative to traditional approaches ...
Developing effective virtual simulations and serious games: the effect of background sound cues on visual quality perception
(2012-08-01)
Virtual simulations and serious games (video game-based technologies applied to
teaching and learning) have been incorporated in the teaching and training curricula of a
large number of professions including medicine/surgery. ...
The effects of stereoscopic 3D on an incidence response training game
(2013-08-01)
A critical incident is defined as one of the most serious situations that
can occur at any institution. Among these critical incidents are fire
hazards, which resulted in 224 civilian deaths, and approximately 1.5$
billion ...
Adaptive learning game to personalize occupational health and safety training
(2017-11-01)
In 2012, the Association of Workers’ Compensation Boards of Canada recorded approximately a quarter-million workplace injuries, a staggering figure keeping in mind that some incidents go undocumented. It is important that ...
Adaptive serious games for computer science education
(2020-10-01)
Serious games have the potential to effectively engage students to learn, however, these games tend to struggle accommodating learners with diverse abilities and needs. Furthermore, customizing a serious game to the ...
Palatable game development: lessons learned from Foodbot Factory, accessibility, and audio games
(2023-04-01)
To address a lack of serious game work focusing on the development itself, this thesis describes recommendations for developers based on the development of Foodbot Factory, a nutrition-based serious game. Additionally, to ...