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Improving x-ray operator performance using virtual environments
(2021-08-01)
There are significant limitations in the training for x-ray operators under current regulatory and operational constraints. Advances in technology now allow for the creation of realistic virtual reality environments, which, ...
Spring Stepper: a makerspace controller for seated hands-free locomotion in virtual reality
(2019-12-01)
Natural locomotion is crucial for improving presence in a virtual environment (VE), while also reducing simulator sickness. While research in various areas of virtual reality (VR), such as head-mounted displays (HMD) and ...
Development and comparison of augmented and virtual reality interactions for direct ophthalmoscopy
(2020-10-01)
Direct ophthalmoscopy is a medical procedure whereby a health professional examines the back of the eye, searching for life-threatening risks. The direct ophthalmoscope is used for examining the patient and it requires ...
A comparison of seated and room-scale virtual reality on medical-based serious games and virtual simulation
(2016-12-01)
Simulation-based training has been widely adopted by healthcare education as a
vital tool in the practice of skills within a safe environment. However, significant cost
and logistical challenges exist within traditional ...
The reality of virtual, augmented and mixed reality in K-12 education: a review of the literature
(2017-10-01)
This paper provides a review of the existing literature specific to the use of augmented reality (AR), virtual reality (VR) and mixed reality (MR) technologies within K-12 educational environments. The review explores the ...
The feasibility, acceptability, and usability of seated Tai Chi exergame among frail older adult with mild dementia or Parkinson’s disease: a pilot study
(2023-07-01)
Background: For frail older persons with Parkinson's disease (PD) and mild dementia, Tai Chi (TC) is a popular form of exercise. However, due to accessibility issues and negative outcomes, not all movements are suitable ...
Preliminary design of a social asymmetric virtual reality upper-limb exergame for individuals with dementia utilizing insights from caregivers
(2023-10-01)
This thesis investigates the usability, task load, cooperative performance, and social presence effects of an asymmetric VR game for upper limb activity in the context of elderly care from the perspective of caregivers. ...
Exploring volumetric video & VR on self-efficacy for first aid training - a pilot study
(2023-12-01)
The health profession is currently in a global crisis due to the lack of health professionals, such as nurses and doctors. In response to this ongoing crisis, extended reality is being investigated as a potential modality ...
A heart rate and skin response module for adaptive difficulty in virtual reality
(2022-09-01)
Virtual Reality (VR) is becoming an ubiquitous technology currently being in many areas as it offers simulated realistic environments suitable for training. Despite the advances in VR technology, one-size-fits solutions ...
Comparing the effects of traditional, VR, and custom-made input devices on usability, cognitive load, and presence on virtual laparoscopic tasks : investigating the potential of low-cost, consumer-level VR technology for medical simulation and training through laparoscopy simulation
(2023-12-01)
Digital simulators are essential in medical education, allowing to train procedures that are otherwise impossible or difficult to recreate in real life. Laparoscopy training, a procedure that allows a surgeon to access the ...