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dc.contributor.advisorKapralos, Bill
dc.contributor.authorNing, Guoxuan
dc.date.accessioned2021-10-01T18:33:32Z
dc.date.accessioned2022-03-29T17:27:06Z
dc.date.available2021-10-01T18:33:32Z
dc.date.available2022-03-29T17:27:06Z
dc.date.issued2021-04-01
dc.identifier.urihttps://hdl.handle.net/10155/1353
dc.description.abstractThis work examined whether a real-world drilling task can be successfully simulated using combinations of appropriate audio, visual cues, and basic haptic stimuli obtained with mouse movements instead of a haptic device. Two experiments were conducted where participants were asked to accomplish a virtual drilling task (drilling a block of virtual wood) under different visual, auditory, and “haptic” conditions using some commonly available computer devices such as a mouse, headphones, and monitor. The results of these experiments indicate that audio, visual, and basic haptic cues can be used to simulate a drilling process without a haptic device. Although greater work remains, this work has shown that skills requiring haptic feedback (e.g., drilling) can be simulated without haptic devices. This is particularly important when considering remote learning where trainees may be able to practice various psychomotor-based skills at home with commonly available computer hardware and devices.en
dc.description.sponsorshipUniversity of Ontario Institute of Technologyen
dc.language.isoenen
dc.subjectAudioen
dc.subjectHapticen
dc.subjectMultimodal interactionen
dc.subjectHuman-computer interactionen
dc.subjectVirtual simulationen
dc.titleSimulating a virtual drilling task using audio, visual, and mouse movement cues during the COVID-19 pandemicen
dc.typeThesisen
dc.degree.levelMaster of Science (MSc)en
dc.degree.disciplineComputer Scienceen


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