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Now showing items 11-20 of 55
Exploring young children’s ideas about wearable technology: a case study
(2017-04-01)
This case study, which forms a part of the Kids, Creative Storyworlds and Wearables project, explores children’s perspectives on wearable technology through their stories and other creative ideas inspired by wearable ...
Virtual communities of practice in simulation-based healthcare education: participation factors and content value assessment
(2016-01-01)
This study is the first known formative analysis of simulation-based healthcare education virtual communities of practice (VCoPs). The goal of this study was to analyse the frequency of participation, factors that influence ...
User interface adaptability within an augmentative communication app for children with autism spectrum disorder
(2015-08-01)
Facilitating communication is considered the first step to developing learning interventions for individuals with autism spectrum disorder. The introduction of tablets and augmentative communication apps is changing the ...
Teachers' views of their technology-focused preservice education program
(2012-04-01)
This study explores the effectiveness of a technology-focused preservice education program by interviewing practicing teachers who have graduated from the program. The views of the teachers are examined with reference to ...
Evaluating the impact of real-time visualization on knowledge acquisition in management meetings
(2017-08-30)
This thesis study examines the use of real-time visualization in management meetings to determine how visualization affects knowledge acquisition. The participants in this research are 33 business managers and visual ...
Assessing the impact of a virtual lab in an allied health program
(2016-01-01)
Demonstrating laboratory skills and competency in a hands-on laboratory requires effective pre-laboratory preparation, knowledge, and experience, all of which can be difficult to achieve using traditional teaching methods. ...
An examination of laptop-based off-task behaviours in secondary school classrooms
(2016-01-01)
The purpose of this study was to examine factors that affect secondary school students’ off-task behaviours in laptop-based classrooms. Quantitative and qualitative data were collected from 224 secondary school students ...
Elder perspectives: leveraging digital tools in language revival initiatives
(2019-12-01)
Elders are held in high regard in First Nations, Metis, and Inuit (FNMI) communities. They are the intergenerational transmitters of ancestral language and Indigenous knowledge. Without language revival initiatives, ancestral ...
Examining the affordances and constraints of using infographics in pre-service teacher education
(2018-04-13)
Infographics are a communication tool that can be used to share large amounts of data in a more aesthetically pleasing and understandable way. The production and consumption of infographics encourages students to develop ...
Digital privacy in the classroom: an analysis of the intent and realization of Ontario policy in context
(2017-08-01)
Digital tools are becoming more commonplace within the K-12 classroom, but with the renewed opportunities come associated risks for student privacy. Digital tool use creates a digital footprint of the user which may contain ...