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Now showing items 261-263 of 263
Adaptive engagement of older adults’ fitness through gamification
(2017-07-01)
Older adults are often not physically active because they lack motivation, time, and/or physical ability. Not only does this impact the life of older adults, but it also affects society as a whole, because the cost of ...
Board game accessibility for persons with visual impairment
(2018-12-01)
Despite the huge popularity and benefits of traditional board games, they present serious accessibility issues to players, particularly those with visual impairments, due to the heavy use of visuals to communicate gameplay ...
A privacy preservation framework for smart connected toys
(2019-09-01)
Advances within the toy industry and interconnectedness have resulted in the rapid and pervasive development of Smart Connected Toys (SCTs), built to aid children in learning, socialization, and development. A SCT is a ...