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Now showing items 21-27 of 27
Predicting mobile application power consumption
(2018-05-01)
We present an analysis of battery consumption to predict the average consumption rate of any given application. We explain the process and techniques used to gather the data, and present over 25000 readings collected over ...
A study of password recall, perceived memorability, and strength using BCIs
(2018-04-01)
Passwords are considered the most common method of authentication and studies are frequently conducted to understand users' password habits. In this thesis, we run two empirical studies that provide information to further ...
A secure and privacy-preserving incentive framework for vehicular cloud
(2018-04-01)
Vehicular Cloud Computing (VCC) plays a critical role in data generation where a large number of vehicles collect various kinds of sensing resources with large-volume features. While the information that should be collected ...
Visualization and the Digital Humanities: Moving Toward Stronger Collaborations
(IEEE, 2018-12-01)
For the past two years, researchers from the visualization community and the digital humanities have come together at the IEEE VIS conference to discuss how both disciplines can work together to push research goals in their ...
Visual Analytics for Topic Model Optimization based on User-Steerable Speculative Execution
(IEEE, 2018-09-18)
To effectively assess the potential consequences of human interventions in model-driven analytics systems, we establish the concept of speculative execution as a visual analytics paradigm for creating user-steerable preview ...
Secure and privacy-preserving fog-assisted vehicular crowdsensing
(2018-08-01)
Vehicular crowdsensing (VCS) is an emerging paradigm where vehicles use onboard sensors to collect and share data with the aim of measuring phenomena of common interest. VCS has allowed for automated control as well as ...
Board game accessibility for persons with visual impairment
(2018-12-01)
Despite the huge popularity and benefits of traditional board games, they present serious accessibility issues to players, particularly those with visual impairments, due to the heavy use of visuals to communicate gameplay ...