Search
Now showing items 241-250 of 263
Personalized Views for Immersive Analytics
(ACM, 2016-11)
In this paper we present work-in-progress toward a vision of personalized views of visual analytics interfaces in the context of collaborative analytics in immersive spaces. In particular, we are interested in the sense ...
Abbreviating Text Labels on Demand
(IEEE, 2017-10)
Long text labels is a known challenge in information visualizations.There are some techniques used in order to solve this problem like setting a very small font size. On the other hand, sometimes the font size is so small ...
Adaptive engagement of older adults’ fitness through gamification
(2017-07-01)
Older adults are often not physically active because they lack motivation, time, and/or physical ability. Not only does this impact the life of older adults, but it also affects society as a whole, because the cost of ...
Visual Analytics for Topic Model Optimization based on User-Steerable Speculative Execution
(IEEE, 2018-09-18)
To effectively assess the potential consequences of human interventions in model-driven analytics systems, we establish the concept of speculative execution as a visual analytics paradigm for creating user-steerable preview ...
Visualization and the Digital Humanities: Moving Toward Stronger Collaborations
(IEEE, 2018-12-01)
For the past two years, researchers from the visualization community and the digital humanities have come together at the IEEE VIS conference to discuss how both disciplines can work together to push research goals in their ...
Textension: Digitally Augmenting Document Spaces in Analog Texts
(DHQ, 2019)
In this paper, we present a system that automatically adds visualizations and natural language processing applications to analog texts, using any web-based device with a camera. After taking a picture of a particular page ...
Critical InfoVis: Exploring the Politics of Visualization
(ACM, 2013-04-27)
As information visualization is increasingly used to raise awareness about social issues, difficult questions arise about the power of visualization. So far the research community has not given sufficient thought to how ...
Evaluating social and cognitive effects of video games using electroencephalography.
(2014-05-01)
Games User Research (GUR) is an area of evaluative player research and human-computer interaction (HCI) that aims to improve games, focused on a player’s understanding and on their experience when playing games. In this ...
StoryPass: a system and study for memorable secure passphrases.
(2014-10-01)
The goal of this thesis is to study the implementation of a passphrase system that
implements new creation policies, called StoryPass. We are motivated to do this
research as current text-based authentication methods, ...
Object-centric temporal navigation for dynamic information visualizations.
(2014-08-01)
We introduce object-centric temporal navigation for time-varying information visualizations.
In our approach, navigation through time is controlled by interacting directly with
any data item, enabling simultaneous exploration ...