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Structure guided image restoration : a deep learning approach
(2019-05-01)
Image restoration aims at recovery of degraded images and estimating the original. Over the past few years, computer vision research has been dominated by deep learning techniques in part due to advances in computing ...
An unmanned aerial vehicle-based assessment method for quantifying computer vision models
(2019-04-01)
Computer vision is a growing field in computer science. Since the advancement of Machine learning, Computer vision solutions have been trending. As a result of the growing number of solutions and performance increases in ...
Perpetually playing physics
(2019-08-01)
Here we discuss ideas of reinforcement learning and the importance of various aspects of it. We show how reinforcement learning methods based on genetic algorithms can be used to reproduce thermodynamic cycles without prior ...
Computational studies of semiflexible polymer translocation in nanopore systems
(2019-08-01)
The translocation of double stranded DNA (dsDNA) through nanopore systems is a field with rich physics and many promising technological applications. Double stranded DNA is not fully flexible, and the translocation dynamics ...
Probing the influence of relative humidity and temperature on the sulfonated silica ceramic carbon electrode for PEM fuel cell operation
(2019-05-01)
Operation of fuel cells under low relative humidity (RH) and high temperature is a useful way to cut-down cost and increase performance. However, the Nafion ionomer employed in the electrode of the conventional fuel cells ...
Exploring design alternatives in game development engines using visual programming
(2019-04-01)
We present BPAlt – a system which allows game developers to create and manage alternatives for Unreal Engine’s Blueprints Visual Scripting System. BPAlt allows the user to create, save, organize and swap Blueprint alternatives ...
A few randomized protocols in peer-to-peer networks
(2019-08-01)
This thesis studies a few randomized algorithms in application-layer peer-to-peer networks. The significant gain in scalability and resilience that peer-to-peer networks provide has made them widely used and adopted in ...
I remember, at least I think I do : An investigation into emotional memories and our perception of them over time
(2019-12-01)
Entertainment and emotions play a large part in the area of education and learning, however there is a lack of understanding in both the implementation of game-based learning and how this information changes over time. ...
Moving towards enhancing playtesting reports through data visualization
(2019-08-01)
Playtesting is a key component in the game development process aimed at improving the quality of games through gameplay data collection and identification of design issues. Visualization techniques are currently being ...
Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism
(2019-12-01)
Autism spectrum disorder (ASD) is characterized by impaired social communication and interaction, and by restricted, repetitive interests and behaviours. The mean clinical age of diagnosis is still four to five years, ...