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Elder perspectives: leveraging digital tools in language revival initiatives
(2019-12-01)
Elders are held in high regard in First Nations, Metis, and Inuit (FNMI) communities. They are the intergenerational transmitters of ancestral language and Indigenous knowledge. Without language revival initiatives, ancestral ...
Understanding factors that influence college faculty in deciding to adopt digital technologies in their practice.
(2014-08-01)
College faculty in Ontario are using a variety of digital technologies, at differing levels, in their teaching and learning practices. College administrators are looking to faculty to help meet the challenges associated ...
Emerging online roles for academic librarians in Canada
(2019-08-01)
The impact of digital technology on higher education is changing library services, spaces and roles. Academic librarians have a further transition with changing pedagogies for online learning. Less is known, however, about ...
Engaging adult literacy learners: investigating problem based learning object (PBLO) use as a possibility for implementing problem based learning (PBL) online
(2015-01-01)
Anecdotal evidence revealed that learners in an adult literacy program at a large school board in Ontario were disengaged - unable to identify opportunities to act in response to traditional pedagogy used to prepare them ...
Readiness for digital learning: examining self-reported and observed mobile competencies as steps toward more effective learner readiness assessment
(2017-04-01)
This mixed-methods study explores a digital-competencies survey tool for probing the readiness of higher-education students for digital learning, in three steps. First, it develops a methodology for capturing and analysing ...
The motivational effects of using mobile devices in mathematics classrooms by students with exceptionalities
(2012-04-01)
Low motivation levels experienced by students with exceptionalities in the area of mathematics are often cited as a major factor negatively affecting their potential for success (Baird & Scott, 2009; Reichrath, de Witte, ...
Exploring young children’s ideas about wearable technology: a case study
(2017-04-01)
This case study, which forms a part of the Kids, Creative Storyworlds and Wearables project, explores children’s perspectives on wearable technology through their stories and other creative ideas inspired by wearable ...
Virtual communities of practice in simulation-based healthcare education: participation factors and content value assessment
(2016-01-01)
This study is the first known formative analysis of simulation-based healthcare education virtual communities of practice (VCoPs). The goal of this study was to analyse the frequency of participation, factors that influence ...
Everybody's got a story: examining the building of empathy and understanding for the bully, the bullied, and the bystander through digital storytelling
(2014-04-01)
Digital storytelling as a pedagogical practice has been extensively explored as a means of increasing engagement, developing 21st century skills such as creativity, critical thinking, collaboration and communication, and ...
Teachers' views of their technology-focused preservice education program
(2012-04-01)
This study explores the effectiveness of a technology-focused preservice education program by interviewing practicing teachers who have graduated from the program. The views of the teachers are examined with reference to ...