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The impact of the digital society on police recruit training in Canada
(2019-12-01)
This research study examines the recruit training of police officers in Canada in light of society’s increasing dependence on digital technologies, systems, and devices. The study employed qualitative interviews with eight ...
Understanding factors that influence college faculty in deciding to adopt digital technologies in their practice.
(2014-08-01)
College faculty in Ontario are using a variety of digital technologies, at differing levels, in their teaching and learning practices. College administrators are looking to faculty to help meet the challenges associated ...
Investigating the role of informal online communities of practice (CoPs) in professional learning: the experience of second/foreign language teachers
(2017-08-01)
This study examined Ukrainian language teacher notions, attitudes, feelings, and experiences related to participation in informal online Communities of Practice (CoPs) as an alternative means of professional learning. ...
Engaging adult literacy learners: investigating problem based learning object (PBLO) use as a possibility for implementing problem based learning (PBL) online
(2015-01-01)
Anecdotal evidence revealed that learners in an adult literacy program at a large school board in Ontario were disengaged - unable to identify opportunities to act in response to traditional pedagogy used to prepare them ...
The motivational effects of using mobile devices in mathematics classrooms by students with exceptionalities
(2012-04-01)
Low motivation levels experienced by students with exceptionalities in the area of mathematics are often cited as a major factor negatively affecting their potential for success (Baird & Scott, 2009; Reichrath, de Witte, ...
Exploring young children’s ideas about wearable technology: a case study
(2017-04-01)
This case study, which forms a part of the Kids, Creative Storyworlds and Wearables project, explores children’s perspectives on wearable technology through their stories and other creative ideas inspired by wearable ...
Virtual communities of practice in simulation-based healthcare education: participation factors and content value assessment
(2016-01-01)
This study is the first known formative analysis of simulation-based healthcare education virtual communities of practice (VCoPs). The goal of this study was to analyse the frequency of participation, factors that influence ...
Teachers' views of their technology-focused preservice education program
(2012-04-01)
This study explores the effectiveness of a technology-focused preservice education program by interviewing practicing teachers who have graduated from the program. The views of the teachers are examined with reference to ...
Evaluating the impact of real-time visualization on knowledge acquisition in management meetings
(2017-08-30)
This thesis study examines the use of real-time visualization in management meetings to determine how visualization affects knowledge acquisition. The participants in this research are 33 business managers and visual ...
Assessing the impact of a virtual lab in an allied health program
(2016-01-01)
Demonstrating laboratory skills and competency in a hands-on laboratory requires effective pre-laboratory preparation, knowledge, and experience, all of which can be difficult to achieve using traditional teaching methods. ...